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Metaverse Market Size to Grow USD 510 Billion by 2028 with a CAGR of 95%: Game Segment is Expected to be the Most Lucrative | Valuates Reports

BANGALORE, India, Oct. 11, 2023 /PRNewswire/ — The global Metaverse Market value is projected to reach 510 Billion USD by 2028, from 28 US$ million in 2022, at a CAGR of 95% during 2022-2028.


Major Factors Driving the Growth of Metaverse Market

Technology breakthroughs, business prospects, entertainment and gaming, commerce and cooperation, education and training, social contact, content production and innovation, and the formation of standards are what are fueling the expansion of the metaverse sector.

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TRENDS INFLUENCING THE GROWTH OF THE METAVERSE MARKET

The growing fusion of virtual and real worlds is one of the metaverse’s most notable developments. As a result, the real world and virtual worlds will become increasingly intertwined. Businesses are developing technologies that seamlessly combine the two, providing experiences like augmented reality (AR) shopping, where you can virtually try on things in actual stores, or virtual tourism, where you can visit real places through immersive VR experiences.

The rise of the metaverse continues to be fueled by the entertainment sector, particularly the gaming sector. Within the metaverse, game creators are constructing more immersive and linked gaming experiences. Its growth is also being aided by esports and live events held in virtual worlds, which draw a sizable worldwide audience. Avatars are also playing a bigger role in the metaverse experience. Users may now express themselves more genuinely in the virtual world thanks to the development of lifelike and customizable user avatars. The advent of hyper-realistic avatars that can imitate users’ motions and facial expressions is what is driving this trend, which improves social interactions and self-expression.

Influencers online are becoming more well-known. These are artificial or AI-generated personalities that interact with individuals on social media and have large followings. Because they provide a distinctive and cutting-edge method of connecting with audiences in the metaverse, brands are increasingly working with virtual influencers for marketing efforts. The distinction between genuine and fake celebrity endorsements is muddled by this tendency.

The metaverse is advancing Web3, which is distinguished by blockchain technology and decentralized apps. Greater user ownership and control over virtual resources and places are shown by this trend. By enabling users to really own digital assets, NFTs (Non-Fungible Tokens) and blockchain-based platforms are promoting a more open and democratic metaverse.

In the metaverse, digital twins—virtual copies of actual objects—are spreading more widely. They are used in fields including architecture, engineering, and medicine. In addition, Extended Reality (XR), which comprises Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is growing in popularity and providing a range of experiences for both leisure and business use cases.

Regulations and industry standards are more important as the metaverse grows. Governments and organizations are establishing laws and regulations to protect the security, privacy, and safety of users of the metaverse. The goal of standardization initiatives is to build a unified and functional metaverse environment that promotes growth. This element will also affect the expansion of the metaverse market.

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METAVERSE MARKET SHARE ANALYSIS

Based on application, the game segment is expected to be the most lucrative. The metaverse offers a vast playing field for video games. It enables the construction of virtual settings and worlds where gamers may communicate, mingle, and compete. This pattern is anticipated to intensify in 2023, giving players more linked and engaging gaming experiences within the metaverse. Metaverse components are being added to games by more and more creators. The use of blockchain technology to produce distinctive in-game assets like NFTs (Non-Fungible Tokens) and virtual real estate, where players may own and customize digital properties, are a couple of examples of such features. These developments broaden the scope of games in the metaverse.

The market for the metaverse is significantly dominated by North America. It represented a sizable share of the market, with the United States playing a significant role. The area is anticipated to keep taking the lead in the adoption and innovation of the metaverse.

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METAVERSE MARKET  SEGMENTATION

By Type

By Application

  • Game
  • Social
  • Conference
  • Content Creation
  • Education
  • Industrial

Key Companies:

  • Roblox
  • Microsoft
  • Meta (Foremerly Facebook)
  • Epic Games
  • Unity
  • Tencent
  • NetEase
  • ByteDance
  • Nexon
  • Netmarble
  • Lilith
  • ZQGame
  • MiHoYo
  • Baidu
  • Adobe
  • Autodesk
  • ANSYS
  • Skywell
  • NVidia

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SIMILAR REPORTS

–  Developing the Metaverse Market

–  AR & VR Headset Market

–  Metaverse Gaming Market

–  Metaverse Games Market

–  Metaverse Hardware Entrance Market

–  Metaverse Property Market

–  Metaverse Game Engine Market

–  Metaverse Avatar Creation Tool Market

–  NFTs in Metaverse Market

–  Healthcare in Metaverse Market

–  Industrial Metaverse Market

–  Fitness in Metaverse Market

–  Metaverse Platform Market

–  Development Trends and Application Analysis of the Metaverse

–  Metaverse Software Market

–  Metaverse in Corporate Training Market

–  Metaverse Ecosystem Market

–  VR Metaverse Market

–  Business Metaverse Market

–  Metaverse in Education Market

–  Metaverse Digital Real Estate Market

–  Metaverse Virtual Event Solutions Market

–  Metaverse Virtual Real Estate Market

–  Metaverse in Real Estate Market

–  Metaverse Property Market

–  Metaverse Hardware Market

–  Metaverse Technology Market

–  Consumer Metaverse Market

–  Social in The Metaverse Market

–  Metaverse in Media and Entertainment Market

–  Metaverse Enterprise Solution Market

–  Metaverse in Finance Market

–  Metaverse in Travel and Tourism Market

–  Metaverse in Automotive Market

–  Metaverse AIGC Technology Market

–  Metaverse in Entertainment Market

–  Metaverse Escape Room Market

–  Dedicated Metaverse Device Market

–  Metaverse in Intelligent Healthcare Market

–  Metaverse in Manufacturing Market

–  Metaverse in E-commerce Market

–  Metaverse Communication Network Market

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Originally published at https://www.prnewswire.com/news-releases/metaverse-market-size-to-grow-usd-510-billion-by-2028-with-a-cagr-of-95-game-segment-is-expected-to-be-the-most-lucrative–valuates-reports-301953880.html
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